Quake
Earth magic damage/all enemies
Junction values and rank among all 56 spells
| Stat | Per spell | With 100 | Rank |
|---|---|---|---|
| HP | +26 | +2,600 | #10 |
| Strength | +0.40 | +40 | #10 |
| Vitality | +0.20 | +20 | #22 |
| Magic | +0.40 | +40 | #9 |
| Spirit | +0.20 | +20 | #22 |
| Speed | +0.07 | +7 | #34 |
| Evade (junction part) | +0.07 | +7 | #31 |
| Hit (junction part) | +0.30 | +30 | #7 |
| Luck | +0.12 | +12 | #21 |
HP adds the value per spell; other stats add value × count ÷ 100, rounded down. Evade and Hit show only the junction part: how the menu scales them is not confirmed yet. Find where your Quake stack does the most.
Elemental and status junctions
- Elem-Atk
- Earth +1.00% per spell, 100% at 100
- Elem-Def
- Earth +2.00% per spell, 200% at 100
Overview
- Element
- Earth
- Power
- 40
- Draw resistance
- 38
- Elem-Def
- Earth
More magic
- Fire
- Fira
- Firaga
- Blizzard
- Blizzara
- Blizzaga
- Thunder
- Thundara
- Thundaga
- Water
- Aero
- Bio
- Demi
- Holy
- Flare
- Meteor
- Tornado
- Ultima
- Apocalypse
- Cure
- Cura
- Curaga
- Life
- Full-life
- Regen
- Esuna
- Dispel
- Protect
- Shell
- Reflect
- Aura
- Double
- Triple
- Haste
- Slow
- Stop
- Blind
- Confuse
- Sleep
- Silence
- Break
- Death
- Drain
- Pain
- Berserk
- Float
- Zombie
- Meltdown
- Scan
- Full-cure
- Wall
- Rapture
- Percent
- Catastrophe
- The End