At level 87, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 50% of HP, stunned 3 turns when broken.
Where it's fought 2
Area
Level
HP
Hard
Attack
The Continent
1–100
624 – 1,656,200
1,170 – 3,105,375
46 – 14,210
The Continent
87
983,944
1,844,895
9,670
The level is the area's own level, or the encounter's when it sets one. A range means the area follows the party: its highest level, held inside that range. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Alpha archetype's HP at each level × this enemy's HP multiplier (×0.4), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
624
1,170
3
967
1,810
6
2,257
4,228
9
3,838
7,192
12
6,027
11k
15
8,908
17k
18
13k
24k
21
17k
32k
24
22k
41k
27
28k
52k
30
34k
65k
33
42k
79k
36
51k
95k
39
61k
114k
42
74k
139k
45
90k
169k
48
109k
204k
51
133k
250k
54
167k
313k
57
206k
386k
60
251k
470k
63
296k
554k
66
346k
649k
69
402k
754k
72
473k
886k
75
556k
1M
78
647k
1.2M
81
749k
1.4M
84
861k
1.6M
87
984k
1.8M
90
1.1M
2.1M
93
1.3M
2.4M
96
1.4M
2.7M
99
1.6M
3M
100
1.7M
3.1M
New Game+
Run
Level
HP
Hard
Attack
First run
87
983,944
1,844,895
9,670
NG+1
147
2,937,574
5,507,954
25,162
NG+2
177
3,875,414
7,266,402
33,178
NG+3
197
4,547,312
8,526,211
38,920
NG+4
217
5,254,246
9,851,712
44,962
NG+5
237
5,994,555
11,239,792
51,290
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.