At level 86, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Verso's Drafts
86
724,432
905,536
4,713
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Strong archetype's HP at each level × this enemy's HP multiplier (×2), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
480
600
3
744
928
6
1,736
2,168
9
2,952
3,688
12
4,636
5,792
15
6,852
8,564
18
9,680
12k
21
13k
16k
24
17k
21k
27
21k
27k
30
27k
33k
33
32k
41k
36
39k
49k
39
47k
58k
42
57k
71k
45
69k
87k
48
84k
105k
51
102k
128k
54
128k
160k
57
158k
198k
60
193k
241k
63
227k
284k
66
266k
333k
69
310k
387k
72
364k
455k
75
427k
534k
78
498k
623k
81
576k
720k
84
662k
828k
86
724k
906k
87
757k
946k
90
860k
1.1M
93
975k
1.2M
96
1.1M
1.4M
99
1.2M
1.5M
100
1.3M
1.6M
New Game+
Run
Level
HP
Hard
Attack
First run
86
724,432
905,536
4,713
NG+1
146
2,236,796
2,795,996
12,454
NG+2
176
2,955,980
3,694,972
16,449
NG+3
196
3,471,440
4,339,300
19,313
NG+4
216
4,013,920
5,017,400
22,327
NG+5
236
4,582,132
5,727,664
25,484
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.