At level 19, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 8
Area
Level
HP
Hard
Attack
The Continent
1–100
576 – 1,528,800
1,080 – 2,866,500
28 – 8,526
Stone Wave Cliffs
19
12,926
24,242
400
The Continent
26
23,760
44,554
673
The Continent
28
27,605
51,761
763
The Continent
42
68,242
127,958
1,412
Scripted fight
67
336,230
630,425
3,380
Flying Manor
83
759,341
1,423,764
5,228
The Continent
87
908,256
1,702,980
5,802
The level is the area's own level, or the encounter's when it sets one. A range means the area follows the party: its highest level, held inside that range. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Elite archetype's HP at each level × this enemy's HP multiplier (×0.8), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
576
1,080
3
893
1,670
6
2,083
3,902
9
3,542
6,638
12
5,563
10k
15
8,222
15k
18
12k
22k
19
13k
24k
21
16k
29k
24
20k
38k
26
24k
45k
27
26k
48k
28
28k
52k
30
32k
60k
33
39k
73k
36
47k
88k
39
56k
105k
42
68k
128k
45
83k
156k
48
101k
189k
51
123k
230k
54
154k
289k
57
190k
356k
60
231k
434k
63
273k
512k
66
320k
599k
67
336k
630k
69
371k
696k
72
436k
818k
75
513k
962k
78
598k
1.1M
81
692k
1.3M
83
759k
1.4M
84
795k
1.5M
87
908k
1.7M
90
1M
1.9M
93
1.2M
2.2M
96
1.3M
2.5M
99
1.5M
2.8M
100
1.5M
2.9M
New Game+
Run
Level
HP
Hard
Attack
First run
19
12,926
24,242
400
NG+1
79
627,946
1,177,394
4,691
NG+2
109
1,737,446
3,257,712
9,685
NG+3
129
2,232,120
4,185,223
12,433
NG+4
149
2,766,792
5,187,730
15,403
NG+5
169
3,338,664
6,259,997
18,581
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.