At level 19, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 8
Area
Level
HP
Hard
Attack
The Continent
1–100
288 – 764,400
360 – 955,500
23 – 7,105
Stone Wave Cliffs
19
6,463
8,081
333
The Continent
21
7,850
9,811
395
The Continent
22
8,573
10,716
425
The Continent
26
11,880
14,851
561
The Continent
36
23,489
29,359
924
Scripted fight
62
129,257
161,570
2,516
Flying Manor
83
379,670
474,588
4,357
The level is the area's own level, or the encounter's when it sets one. A range means the area follows the party: its highest level, held inside that range. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Strong archetype's HP at each level × this enemy's HP multiplier (×1.2), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
288
360
3
446
557
6
1,042
1,301
9
1,771
2,213
12
2,782
3,475
15
4,111
5,138
18
5,808
7,260
19
6,463
8,081
21
7,850
9,811
22
8,573
11k
24
10k
13k
26
12k
15k
27
13k
16k
30
16k
20k
33
19k
24k
36
23k
29k
39
28k
35k
42
34k
43k
45
42k
52k
48
50k
63k
51
61k
77k
54
77k
96k
57
95k
119k
60
116k
145k
62
129k
162k
63
136k
171k
66
160k
200k
69
186k
232k
72
218k
273k
75
256k
321k
78
299k
374k
81
346k
432k
83
380k
475k
84
397k
497k
87
454k
568k
90
516k
645k
93
585k
731k
96
660k
825k
99
742k
927k
100
764k
956k
New Game+
Run
Level
HP
Hard
Attack
First run
19
6,463
8,081
333
NG+1
79
313,973
392,465
3,909
NG+2
109
868,723
1,085,904
8,071
NG+3
129
1,116,060
1,395,074
10,361
NG+4
149
1,383,396
1,729,243
12,836
NG+5
169
1,669,332
2,086,666
15,484
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.