At level 58, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 120% of HP, stunned 1 turns when broken.
Where it's fought 2
Area
Level
HP
Hard
Attack
The Reacher
58
29,635
37,044
1,790
Scripted fight
74
70,938
88,673
2,710
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Weak archetype's HP at each level × this enemy's HP multiplier (×1), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
84
105
3
130
162
6
304
379
9
517
645
12
811
1,014
15
1,199
1,499
18
1,694
2,118
21
2,290
2,862
24
2,958
3,697
27
3,739
4,673
30
4,642
5,802
33
5,676
7,095
36
6,851
8,563
39
8,175
10k
42
9,952
12k
45
12k
15k
48
15k
18k
51
18k
22k
54
22k
28k
57
28k
35k
58
30k
37k
60
34k
42k
63
40k
50k
66
47k
58k
69
54k
68k
72
64k
80k
74
71k
89k
75
75k
93k
78
87k
109k
81
101k
126k
84
116k
145k
87
132k
166k
90
151k
188k
93
171k
213k
96
193k
241k
99
216k
270k
100
223k
279k
New Game+
Run
Level
HP
Hard
Attack
First run
58
29,635
37,044
1,790
NG+1
118
285,089
356,361
7,262
NG+2
148
399,460
499,325
10,166
NG+3
168
482,595
603,244
12,278
NG+4
188
570,839
713,549
14,519
NG+5
208
663,910
829,888
16,883
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.