At level 60, the enemy table's own level: the game uses the fight's level instead, which isn't known for this enemy (a scripted fight). Stats are the archetype row × the enemy's multipliers, rounded. Break bar: 40% of HP, stunned 1 turns when broken.
HP by encounter level
Normal
Hard
The Strong archetype's HP at each level × this enemy's HP multiplier (×1), rounded.Show the numbers