At level 46, the enemy table's own level: the game uses the fight's level instead, which isn't known for this enemy (a scripted fight). Stats are the archetype row × the enemy's multipliers, rounded. Break bar: 50% of HP, stunned 1 turns when broken.
HP by encounter level
Normal
Hard
The Boss archetype's HP at each level × this enemy's HP multiplier (×1.5), rounded.Show the numbers