At level 48, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 2
Area
Level
HP
Hard
Attack
Lumière
48
83,832
104,792
1,529
Scripted fight
80
549,348
686,688
4,018
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Strong archetype's HP at each level × this enemy's HP multiplier (×2), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
480
600
3
744
928
6
1,736
2,168
9
2,952
3,688
12
4,636
5,792
15
6,852
8,564
18
9,680
12k
21
13k
16k
24
17k
21k
27
21k
27k
30
27k
33k
33
32k
41k
36
39k
49k
39
47k
58k
42
57k
71k
45
69k
87k
48
84k
105k
51
102k
128k
54
128k
160k
57
158k
198k
60
193k
241k
63
227k
284k
66
266k
333k
69
310k
387k
72
364k
455k
75
427k
534k
78
498k
623k
80
549k
687k
81
576k
720k
84
662k
828k
87
757k
946k
90
860k
1.1M
93
975k
1.2M
96
1.1M
1.4M
99
1.2M
1.5M
100
1.3M
1.6M
New Game+
Run
Level
HP
Hard
Attack
First run
48
83,832
104,792
1,529
NG+1
108
1,428,184
1,785,232
7,962
NG+2
138
2,056,628
2,570,784
11,453
NG+3
158
2,516,396
3,145,496
14,007
NG+4
178
3,006,268
3,757,836
16,729
NG+5
198
3,524,496
4,405,620
19,608
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.