At level 8, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 120% of HP, stunned 1 turns when broken.
Where it's fought 7
Area
Level
HP
Hard
Attack
The Continent
1–100
34 – 89,180
42 – 111,475
23 – 7,105
Flying Waters
8
175
218
87
The Continent
16
541
676
245
The Continent
23
1,089
1,361
457
The Continent
36
2,740
3,425
924
Scripted fight
64
16,794
20,993
2,635
Flying Manor
83
44,295
55,369
4,357
The level is the area's own level, or the encounter's when it sets one. A range means the area follows the party: its highest level, held inside that range. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Elusive archetype's HP at each level × this enemy's HP multiplier (×0.4), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
34
42
3
52
65
6
122
152
8
175
218
9
207
258
12
324
406
15
480
600
16
541
676
18
678
847
21
916
1,145
23
1,089
1,361
24
1,183
1,479
27
1,496
1,869
30
1,857
2,321
33
2,270
2,838
36
2,740
3,425
39
3,270
4,088
42
3,981
4,976
45
4,860
6,076
48
5,868
7,336
51
7,165
8,957
54
8,987
11k
57
11k
14k
60
13k
17k
63
16k
20k
64
17k
21k
66
19k
23k
69
22k
27k
72
25k
32k
75
30k
37k
78
35k
44k
81
40k
50k
83
44k
55k
84
46k
58k
87
53k
66k
90
60k
75k
93
68k
85k
96
77k
96k
99
87k
108k
100
89k
111k
New Game+
Run
Level
HP
Hard
Attack
First run
8
175
218
87
NG+1
68
20,622
25,777
2,879
NG+2
98
83,285
104,106
6,699
NG+3
118
114,036
142,544
9,078
NG+4
138
143,964
179,955
11,453
NG+5
158
176,148
220,185
14,007
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.