At level 63, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 90% of HP, stunned 1 turns when broken.
Where it's fought 2
Area
Level
HP
Hard
Attack
Scripted fight
63
2,217,579
4,158,006
6,180
Scripted fight
93
9,507,810
17,827,173
13,788
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Boss archetype's HP at each level × this enemy's HP multiplier (×3), rounded. Marked: the levels it is fought at. The numbers below are the levels around its fights.Show the numbers
Encounter level
Normal
Hard
51
998k
1.9M
54
1.3M
2.3M
57
1.5M
2.9M
60
1.9M
3.5M
63
2.2M
4.2M
66
2.6M
4.9M
69
3M
5.7M
72
3.5M
6.6M
75
4.2M
7.8M
81
5.6M
10.5M
84
6.5M
12.1M
87
7.4M
13.8M
90
8.4M
15.7M
93
9.5M
17.8M
96
10.7M
20.1M
99
12.1M
22.6M
100
12.4M
23.3M
New Game+
Run
Level
HP
Hard
Attack
First run
63
2,217,579
4,158,006
6,180
NG+1
123
16,894,917
31,677,984
23,170
NG+2
153
23,385,921
43,848,618
32,048
NG+3
173
28,090,530
52,669,716
38,480
NG+4
193
33,075,549
62,016,669
45,298
NG+5
213
38,326,041
71,861,343
52,476
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.