Spectral Knight
What it does each turn
Chance of each move on each turn of the fight, over every way the earlier turns can go.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Hex | Debuff | Soul Slash |
| Soul Slash | Single Attack 15 (17 at A9+) | Random |
| Soul Flame | Multi Attack 3 (4 at A9+)×3 | Random |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 93 (97 at A8+)
- Moves
- 3
- Game ID
SpectralKnight
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value93
asc{2}
- levelToughEnemies
- value97
max{2}
- value93
asc{2}
- levelToughEnemies
- value97
moves[3]
0{4}
- idHEX
intents[1]
0{1}
- kindDebuff
- followUpSOUL_SLASH
- nameHex
1{4}
- idSOUL_SLASH
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value15
asc{2}
- levelDeadlyEnemies
- value17
- followUpRAND
- nameSoul Slash
2{4}
- idSOUL_FLAME
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value3
asc{2}
- levelDeadlyEnemies
- value4
hits{1}
- value3
- followUpRAND
- nameSoul Flame
branches[1]
0{3}
- idRAND
- kindrandom
options[2]
0{4}
- stateSOUL_SLASH
- weight1
- repeatCanRepeatXTimes
- maxTimes2
1{3}
- stateSOUL_FLAME
- weight1
- repeatCannotRepeat
- initialHEX
moveOdds[6]
0{2}
- turn1
moves{1}
- HEX1
1{2}
- turn2
moves{1}
- SOUL_SLASH1
2{2}
- turn3
moves{2}
- SOUL_SLASH0.5
- SOUL_FLAME0.5
3{2}
- turn4
moves{2}
- SOUL_FLAME0.5
- SOUL_SLASH0.5
4{2}
- turn5
moves{2}
- SOUL_SLASH0.75
- SOUL_FLAME0.25
5{2}
- turn6
moves{2}
- SOUL_SLASH0.5
- SOUL_FLAME0.5
- moveOddsAssumeFirstConditionfalse