Entomancer
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Pheromone Spit | Buff | Beeeees! |
| Beeeees! | Multi Attack 3×7 | — |
| Spear! | Single Attack 18 (20 at A9+) | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 145 (155 at A8+)
- Moves
- 3
- Game ID
Entomancer
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value145
asc{2}
- levelToughEnemies
- value155
max{2}
- value145
asc{2}
- levelToughEnemies
- value155
moves[3]
0{4}
- idPHEROMONE_SPIT_MOVE
intents[1]
0{1}
- kindBuff
- followUpBEES_MOVE
- namePheromone Spit
1{3}
- idBEES_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value3
asc{2}
- levelDeadlyEnemies
- value3
hits{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
- nameBeeeees!
2{3}
- idSPEAR_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value18
asc{2}
- levelDeadlyEnemies
- value20
- nameSpear!
- branches[]
- initialBEES_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- BEES_MOVE1
1{2}
- turn2
moves{1}
- BEES_MOVE1
2{2}
- turn3
moves{1}
- BEES_MOVE1
3{2}
- turn4
moves{1}
- BEES_MOVE1
4{2}
- turn5
moves{1}
- BEES_MOVE1
5{2}
- turn6
moves{1}
- BEES_MOVE1
- moveOddsAssumeFirstConditionfalse