[i]"Time to heal your cats!
Wait... What button do I press again?"[/i]
Safest choice
Red50% chanceWorst: Whole party takes 3 damage (Common tier)
Blue50% chanceWorst: Whole party takes 3 damage (Common tier)
Red
50% chance
Common tier
[i]"Yes! I did something!"[/i]
Party heals 5
Rare tier
[i]"Oh, cool! It works!
Man, I'm smart!"[/i]
Party heals 100%
Permanent stats: +1 CON
Common tier
[i]"Oh… Uh… You must have moved or something."[/i]
Whole party takes 3 damage
Rare tier
[i]"Umm. Uh… There might be some mild side effects…"[/i]
Whole party takes 10 damage
Blue
50% chance
Common tier
[i]"Yes! I did something!"[/i]
Party heals 5
Rare tier
[i]"Oh, cool! It works!
Man, I'm smart!"[/i]
Party heals 100%
Permanent stats: +1 CON
Common tier
[i]"Oh… Uh… You must have moved or something."[/i]
Whole party takes 3 damage
Rare tier
[i]"Umm. Uh… There might be some mild side effects…"[/i]
Whole party takes 10 damage
Exact where the game's data defines the odds (no-roll choices, fixed chances, weighted pools). Stat checks, the common/rare split and luck-weighted picks depend on rolls the data doesn't spell out, so they're labelled instead of guessed.