Cotton Seed Bag
Grows Cotton
Overview
- Quality
- junk
- Item level
- 20
- Category
- Plants
- Kind
- Item
- Game ID
Plant_Seeds_Cotton
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 4
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Mature Cotton | Break by hand | 100% | 1 | 1 |
| Mature Cotton | Break by hand (growth stage 1) | 100% | 1 | 1 |
| Mature Cotton | Break by hand (growth stage 2) | 100% | 1 | 1 |
| Mature Cotton | Break by hand (growth stage 3) | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Mature Cotton | 1 | 10 | 100% | 100% | 100% |
| Mature Cotton | 1 | 10 | 100% | 100% | 100% |
| Mature Cotton | 1 | 10 | 100% | 100% | 100% |
| Mature Cotton | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 1 breaks of Mature Cotton (break by hand), the source with the most per try.
Used to make 1
Raw game dataResolved from Server/Item/Items/Plant/Crop/Cotton/Plant_Seeds_Cotton.json and its parents
- qualityJunk
- level20
- categoryBlocks.Plants
- categories[Blocks.Plants]
- iconIcons/ItemsGenerated/Plant_Seeds_Cotton.png
recipe{4}
inputs[1]
0{2}
- idIngredient_Life_Essence
- qty8
outputs[1]
0{2}
- idPlant_Seeds_Cotton
- qty1
bench{4}
- idFarmingbench
- typeCrafting
- categories[Seeds]
- tier6
- time0
- hasIcontrue