Red Petals
Can be obtained by destroying Red Flowers.
Overview
- Item level
- 29
- Category
- Plants
- Kind
- Block
- Game ID
Plant_Petals_Red
How to get it
Craft
- 1×Apple
- 1×White Petals
- →
- 1×Red Petals
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 6
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Carmine Parched Thorn | Break by hand | 100% | 3 | 2–4 |
| Poppy | Break by hand | 100% | 3 | 2–4 |
| Red Arid Flower | Break by hand | 100% | 3 | 2–4 |
| Red Orchid | Break by hand | 100% | 3 | 2–4 |
| Red Waterlily | Break by hand | 100% | 3 | 2–4 |
| Tall Red Rafflesia | Break by hand | 100% | 3 | 2–4 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Salvage 7
Salvaging these at a Salvage bench gives this item back:
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Carmine Parched Thorn | 0.3 | 3.3 | 100% | 100% | 100% |
| Poppy | 0.3 | 3.3 | 100% | 100% | 100% |
| Red Arid Flower | 0.3 | 3.3 | 100% | 100% | 100% |
| Red Orchid | 0.3 | 3.3 | 100% | 100% | 100% |
| Red Waterlily | 0.3 | 3.3 | 100% | 100% | 100% |
| Tall Red Rafflesia | 0.3 | 3.3 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 0.3 breaks of Carmine Parched Thorn (break by hand), the source with the most per try.
Used to make 11
Raw game dataResolved from Server/Item/Items/Plant/Petals/Plant_Petals_Red.json and its parents
- level29
- categoryBlocks.Plants
- categories[Blocks.Plants]
- iconIcons/ItemsGenerated/Plant_Petals_Red.png
- isBlocktrue
recipe{3}
inputs[2]
0{2}
- idPlant_Fruit_Apple
- qty1
1{2}
- idPlant_Petals_White
- qty1
outputs[1]
0{2}
- idPlant_Petals_Red
- qty1
bench{3}
- idFurniture_Bench
- typeCrafting
- categories[Furniture_Textiles]
- hasIcontrue