Dark Feathers
Overview
- Category
- Ingredients
- Kind
- Item
- Game ID
Ingredient_Feathers_Dark
How to get it
Drops 7
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Brown Owl | Kill | 100% | 1.5 | 1–2 |
| Crow | Kill | 100% | 1.5 | 1–2 |
| Hawk | Kill | 100% | 1.5 | 1–2 |
| Raven | Kill | 100% | 1.5 | 1–2 |
| Sparrow | Kill | 100% | 1.5 | 1–2 |
| Tetrabird | Kill | 100% | 1.5 | 1–2 |
| Vulture | Kill | 100% | 1.5 | 1–2 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Salvage 3
Salvaging these at a Salvage bench gives this item back:
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Brown Owl | 0.7 | 6.7 | 100% | 100% | 100% |
| Crow | 0.7 | 6.7 | 100% | 100% | 100% |
| Hawk | 0.7 | 6.7 | 100% | 100% | 100% |
| Raven | 0.7 | 6.7 | 100% | 100% | 100% |
| Sparrow | 0.7 | 6.7 | 100% | 100% | 100% |
| Tetrabird | 0.7 | 6.7 | 100% | 100% | 100% |
| Vulture | 0.7 | 6.7 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Raw game dataResolved from Server/Item/Items/Ingredient/Feathers/Ingredient_Feathers_Dark.json and its parents
- categoryItems.Ingredients
- categories[Items.Ingredients]
- iconIcons/ItemsGenerated/Ingredient_Feathers_Dark.png
- hasIcontrue