Egg
Overview
- Quality
- common
- Item level
- 10
- Category
- Foods
- Stack size
- 25
- Kind
- Item
- Game ID
Food_Egg
How to get it
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Bird's Nest | Break by hand | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 1
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Chicken Produce | 100% | 1 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Bird's Nest | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 2
Raw game dataResolved from Server/Item/Items/Food/Food_Egg.json and its parents
- qualityCommon
- level10
- categoryItems.Foods
- categories[Items.Foods]
- maxStack25
- iconIcons/ItemsGenerated/Food_Egg.png
- isBlocktrue
- hasIcontrue