Healing Potion II
Restores health. Combat Only.
Recipe
Takes
- 1×Any wine
- 1×Aqua Vitae
- 1×Cinnabar
Makes
- 2×Healing Potion II
- 1×Healing Potion II (chance depends on perks)
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Overview
- Kind
- Craft
- Mastery required
- 4
- Ticks
- 6
- Energy per tick
- 2
- Game ID
heal_potion_2
Raw game dataAs stored in the game's GameBalance
- kindcraft
inputs[3]
0{4}
- idgr_wine
- count1
- groupitems
- anyOf[grape_wine:1, grape_wine:2, grape_wine:3]
1{2}
- idaqua_vitae
- count1
2{2}
- idcinnabar
- count1
outputs[2]
0{2}
- idheal_potion_2
- count2
1{3}
- idheal_potion_2
- count1
chance{1}
- formula0.6*$perk_alchemist
- duration6
- energyPerTick2
- masteryLock4
- needsUnlocktrue
techPoints{2}
- green1
- blue2