Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Copper Daggers

Overview

Quality
common
Item level
10
Category
Weapons
Durability
200
Kind
Item
Game ID
Weapon_Daggers_Copper

Damage per attack

AttackPhysical
Swing Left5
Swing Right5
Stab Left6
Stab Right9
Pounce Sweep25
Pounce Stab31
Razorstrike Slash20
Razorstrike Sweep25
Razorstrike Lunge30

Base damage before armor and buffs.

How to get it

Craft

Weapon Bench3 s

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 31

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone3 Kweebec Tier12.4%0.02
Zone3 Outlander Tier12.4%0.02
Zone3 Undead Tier12.4%0.02
Zone3 Encounters Tier12.4%0.02
Portals Oasis2.4%0.02
Zone2 Undead Tier32.4%0.02
Zone2 Encounters Tier32.4%0.02
Zone3 Trork Tier12.4%0.02
Zone3 Kweebec Tier22.2%0.02
Zone3 Outlander Tier22.2%0.02
Zone3 Undead Tier22.2%0.02
Zone3 Encounters Tier22.2%0.02
Zone2 Encounters Tier42.2%0.02
Zone3 Trork Tier22.2%0.02
Zone2 Feran Tier20.9%0.01
Zone1 Encounters Tier40.9%0.01
Zone2 Encounters Tier20.9%0.01
Zone2 Undead Tier20.9%0.01
Zone1 Kweebec Tier20.67%0.01
Zone1 Goblin Tier20.67%0.01
Zone1 Undead Tier20.67%0.01
Zone1 Encounters Tier20.67%0.01
Zone1 Trork Tier20.67%0.01
Zone1 Kweebec Tier30.65%0.01
Zone1 Trork Tier30.65%0.01
Zone2 Feran Tier10.65%0.01
Zone1 Undead Tier30.65%0.01
Zone2 Encounters Tier10.65%0.01
Zone2 Undead Tier10.65%0.01
Zone1 Encounters Tier30.65%0.01
Zone1 Goblin Tier30.65%0.01

Every daggers by tier

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Weapon/Daggers/Weapon_Daggers_Copper.json and its parents
  • qualityCommon
  • level10
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability200
  • iconIcons/ItemsGenerated/Weapon_Daggers_Copper.png
  • damage{9}
    • Swing_Left{1}
      • Physical5
    • Swing_Right{1}
      • Physical5
    • Stab_Left{1}
      • Physical6
    • Stab_Right{1}
      • Physical9
    • Pounce_Sweep{1}
      • Physical25
    • Pounce_Stab{1}
      • Physical31
    • Razorstrike_Slash{1}
      • Physical20
    • Razorstrike_Sweep{1}
      • Physical25
    • Razorstrike_Lunge{1}
      • Physical30
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Fibre
        • qty3
      • 1{3}
        • idWood_Trunk
        • qty3
        • resourcetrue
      • 2{2}
        • idIngredient_Bar_Copper
        • qty4
    • outputs[1]
      • 0{2}
        • idWeapon_Daggers_Copper
        • qty1
    • bench{3}
      • idWeapon_Bench
      • typeCrafting
      • categories[Weapon_Daggers]
    • time3
  • hasIcontrue