Clay
Overview
- Item level
- 10
- Category
- Soils
- Kind
- Block
- Game ID
Soil_Clay
How to get it
Craft
- 4×Red Sandstone
- →
- 1×Clay
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 2
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Clay Stalactite - Large | Mine or break | 100% | 1 | 1 |
| Clay Stalactite - Small | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Clay Stalactite - Large | 1 | 10 | 100% | 100% | 100% |
| Clay Stalactite - Small | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Craft one
- 8×Any sandstone red
Raw materials through 2 crafting steps.
Farm one
About 1 breaks of Clay Stalactite - Large (mine or break), the source with the most per try.
Used to make 18
- Black Clay - Smooth
- Blue Clay - Smooth
- Brown Clay - Smooth
- Corrupted Hive Brick - Smooth Half Slab
- Cyan Clay - Smooth
- Dark Brown Clay - Smooth
- Dark Gray Clay - Smooth
- Dark Green Clay - Smooth
- Gray Clay - Smooth
- Green Clay - Smooth
- Hive Brick - Smooth Half Slab
- Lime Clay - Smooth
- Orange Clay - Smooth
- Pink Clay - Smooth
- Purple Clay - Smooth
- Red Clay - Smooth
- White Clay - Smooth
- Yellow Clay - Smooth
Raw game dataResolved from Server/Item/Items/Soil/Clay/Soil_Clay.json and its parents
- level10
- categoryBlocks.Soils
- categories[Blocks.Soils]
- iconIcons/ItemsGenerated/Soil_Clay.png
- setSoil_Clay
- isBlocktrue
recipe{3}
inputs[1]
0{2}
- idRock_Sandstone_Red
- qty4
outputs[1]
0{2}
- idSoil_Clay
- qty1
bench{3}
- idFurniture_Bench
- typeCrafting
- categories[Furniture_Pottery]
- hasIcontrue