Chalk
Overview
- Category
- Rocks
- Kind
- Block
- Game ID
Rock_Chalk
How to get it
Drops 2
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Chalk Stalactite - Large | Mine or break | 100% | 1 | 1 |
| Chalk Stalactite - Small | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Chalk Stalactite - Large | 1 | 10 | 100% | 100% | 100% |
| Chalk Stalactite - Small | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
When broken or harvested
- 1×Chalk
Fastest tools: Adamantite Pickaxe, Mithril Pickaxe, Onyxium Pickaxe
Raw game dataResolved from Server/Item/Items/Rock/Chalk/Rock_Chalk.json and its parents
- categoryBlocks.Rocks
- categories[Blocks.Rocks]
- iconIcons/ItemsGenerated/Rock_Chalk.png
- setRock_Chalk
- isBlocktrue
gathering[1]
0{5}
- howBreaking
- itemIdRock_Chalk
- qty1
- gatherTypeRocks
- handHits29
- hasIcontrue