Basalt Brick Roof
Overview
- Item level
- 15
- Category
- Rocks
- Stack size
- 100
- Kind
- Block
- Game ID
Rock_Basalt_Brick_Roof
How to get it
Craft
- 1×Any basalt brick
- →
- 1×Basalt Brick Roof
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Basalt Brick Roof - Hollow | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Basalt Brick Roof - Hollow | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Craft one
- 1×Any basalt brick
Raw materials through 1 crafting step.
Farm one
About 1 breaks of Basalt Brick Roof - Hollow (mine or break), the source with the most per try.
When broken or harvested
Fastest tools: Adamantite Pickaxe, Mithril Pickaxe, Onyxium Pickaxe
Raw game dataResolved from Server/Item/Items/Rock/Basalt/Rock_Basalt_Brick_Roof.json and its parents
- level15
- categoryBlocks.Rocks
- categories[Blocks.Rocks]
- maxStack100
- iconIcons/ItemsGenerated/Rock_Basalt_Brick_Roof.png
- setRock_Basalt
- isBlocktrue
gathering[1]
0{5}
- howBreaking
- itemIdRock_Basalt_Brick_Roof
- qty1
- gatherTypeRocks
- handHits29
recipe{4}
inputs[1]
0{3}
- idRock_Basalt_Brick
- qty1
- resourcetrue
outputs[1]
0{2}
- idRock_Basalt_Brick_Roof
- qty1
bench{3}
- idBuilders
- typeStructuralCrafting
- categories[Roof]
- time0
- hasIcontrue