Blood Leaf Seed Bag
Must be planted on Crystallized Dirt against a 2 block high wall.
Overview
- Quality
- junk
- Item level
- 7
- Category
- Plants
- Kind
- Item
- Game ID
Plant_Seeds_Health3
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 3
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Blood Leaf Seeds | Break by hand | 100% | 1 | 1 |
| Blood Leaf Seeds | Break by hand (growth stage 1) | 100% | 1 | 1 |
| Blood Leaf Seeds | Break by hand (growth stage 2) | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Blood Leaf Seeds | 1 | 10 | 100% | 100% | 100% |
| Blood Leaf Seeds | 1 | 10 | 100% | 100% | 100% |
| Blood Leaf Seeds | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 1 breaks of Blood Leaf Seeds (break by hand), the source with the most per try.
Raw game dataResolved from Server/Item/Items/Plant/Crop/Health3/Plant_Seeds_Health3.json and its parents
- qualityJunk
- level7
- categoryBlocks.Plants
- categories[Blocks.Plants]
- iconIcons/ItemsGenerated/Plant_Seeds_Health3.png
recipe{3}
inputs[1]
0{2}
- idIngredient_Void_Essence
- qty8
outputs[1]
0{2}
- idPlant_Seeds_Health3
- qty1
bench{4}
- idAlchemybench
- typeCrafting
- categories[Alchemy_Seeds]
- tier5
- hasIcontrue