Gold Ingot
Overview
- Category
- Items
- Kind
- Item
- Game ID
Ingredient_Bar_Gold
How to get it
Craft
- 1×Gold Ore
- →
- 1×Gold Ingot
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 22
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Goblin Duke | 50% | 0.75 |
| Portals Goblin Tier4 | 15% | 0.38 |
| Zone4 Encounters Tier4 | 7% | 0.11 |
| Zone1 Encounters Tier4 | 7% | 0.11 |
| Zone2 Encounters Tier4 | 7% | 0.11 |
| Goblin Thief Fall | 6% | 0.09 |
| Zone3 Encounters Tier4 | 5.6% | 0.09 |
| Portals Oasis | 3.2% | 0.05 |
| Zone1 Kweebec Tier3 | 3.2% | 0.05 |
| Zone1 Trork Tier3 | 3.2% | 0.05 |
| Zone1 Undead Tier3 | 3.2% | 0.05 |
| Zone4 Undead Tier3 | 3.2% | 0.05 |
| Zone1 Encounters Tier3 | 3.2% | 0.05 |
| Zone1 Goblin Tier3 | 3.2% | 0.05 |
| Zone4 Encounters Tier3 | 3.2% | 0.05 |
| Zone2 Undead Tier3 | 3.2% | 0.05 |
| Zone2 Encounters Tier3 | 3.2% | 0.05 |
| Zone3 Kweebec Tier3 | 2.7% | 0.04 |
| Zone3 Trork Tier3 | 2.7% | 0.04 |
| Zone3 Outlander Tier3 | 2.7% | 0.04 |
| Zone3 Undead Tier3 | 2.7% | 0.04 |
| Zone3 Encounters Tier3 | 2.7% | 0.04 |
Used to make 7
Raw game dataResolved from Server/Item/Items/Ingredient/Bar/Ingredient_Bar_Gold.json and its parents
- categoryItems
- categories[Items]
- iconIcons/ItemsGenerated/Ingredient_Bar_Gold.png
recipe{4}
inputs[1]
0{2}
- idOre_Gold
- qty1
outputs[1]
0{2}
- idIngredient_Bar_Gold
- qty1
bench{2}
- idFurnace
- typeProcessing
- time10
- hasIcontrue