Injection for Zombies
Star odds by mastery
Chance of each result for a keeper with no perks and 1-star ingredients. The craft needs 8 blue mastery and takes 12 ticks; gold needs 12 successful ticks.
| Mastery | Fail | ★ | ★★ | ★★★ |
|---|---|---|---|---|
| 0 | ||||
| 1 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 7 | ||||
| 8 |
- Mastery 8 gives at least a 90% chance of gold with plain ingredients.
- With 3-star ingredients and its keeper perks: mastery 4.
Try your own mastery, perks and ingredient stars in the star odds calculator.
Recipe
Takes
Makes
- 1×Injection for Zombies
- 1×Injection for Zombies (chance depends on perks)
At Formulation Bench · 12 ticks · 24 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 3
- Formula oneKeeper+4 mastery
- Mad necrochemistZombie+3 mastery
- Zombie alchemistZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Formulation Bench
- Mastery
- Blue mastery
- Mastery required
- 8
- Ticks
- 12
- Energy per tick
- 2
- Star quality
- Yes
- Game ID
embalm_red_white
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[formulation_bench]
- talenttalent_blue
inputs[3]
0{2}
- idalcohol
- count1
1{2}
- idpreservative
- count1
2{2}
- idcomets_tail
- count1
outputs[2]
0{3}
- idembalm_red_white
- count1
- starGrouptrue
1{4}
- idembalm_red_white
- count1
chance{1}
- formula0.4*WorkerPar("perk_alchemist")
- starGrouptrue
- duration12
- energyPerTick2
- masteryLock8
- isStarCrafttrue
starLevels{3}
- bronze1
- silver6
- gold12
- needsUnlocktrue
- linkedPerks[perk_formula_one, zperk_formulation_talent, zperk_potions_talent]
techPoints{2}
- red1
- blue2