Dynamite
Recipe
Takes
At Formulation Bench · 8 ticks · 16 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Formula oneKeeper+4 mastery
- Mad necrochemistZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Formulation Bench
- Mastery
- Blue mastery
- Mastery required
- 5
- Ticks
- 8
- Energy per tick
- 2
- Game ID
dynamite
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[formulation_bench]
- talenttalent_blue
inputs[2]
0{2}
- iddust_explosive
- count2
1{2}
- idalcohol
- count1
outputs[2]
0{2}
- iddynamite
- count1
1{3}
- iddynamite
- count1
chance{1}
- formula0.5*$perk_alchemist
- duration8
- energyPerTick2
- masteryLock5
- needsUnlocktrue
- linkedPerks[perk_formula_one, zperk_formulation_talent]
techPoints{2}
- red1
- blue2